Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.09.23 16:12:00 -
[1] - Quote
Quote:Ok so the Av and tank hotfix shined some light on the dropship and gave it some attention for a bit. So I decided to check out dropships and fly them around a bit to see if it was reasonable to ask for a change in flight mechanics. Well 12 vipers later crashing 9 of them and getting 2 more shoot out of the sky im an expert at dropship crashing so this is my take on the issue of dropships.
First for a vehicle design to pick up move and drop off troops the dropship is poorly designed for this, its hard to land and easy to destroy and is such a pain to fly it would turn some people away. Its blimp like flying brick flight is hard to control especially for a craft that should be designed around landing and taking off. The dropship should be far more stable in flight and accidentally doing a barrel role or lining the whole thing vertical, or getting stuck side ways shouldn't be that easy. The dropship is supposed to transport troops not dodge swarms slowing it down and increasing its HP along with resistance module bonuses would be far better for it.
So to recap
Make it more stable in the air Make it easy to land and take off Give it easier controls to master Slow it down Increase its armor Give it bonuses for resistance modules
Now I request this because a dropship should be able to quickly take off and land so it can quickly pick up and drop troops off its controls should reflect this. Now a dropship isn't going to be moving around very much when it is landing so it should focus and taking hits rather than avoiding them. A dropship is supposed to be able to protect the infantry it is transporting so thick armor and capability to take some AA fire is important. A dropship should have to worry about accidentally barrel rolling or going complete vertical or anything else I managed to do in my trails, a dropship should be aligned with the ground always for quicker boarding and off loading so a more stable platform is important.
A dropship is not a gunship or fighter it doesn't need to be able to pull extreme maneuvers so there's no point for its current flight mechanics. Of all Arial vehicles dropships should be the easiest to get into with gunship and fighters having more difficult controls. I can understand pilots wanting to take pride in flying but dropships should be relatively easy to fly where as gunship and fighters should be for masters
I'm sorry, I don't agree with quite a bit of this. First, might I advise you to take some time in a Skirmish map at your teams spawn working very slowly with the takeoff and landing.
The Vehicle design, seems quite good actually. The controls are easy enough once you take some time to practice, Its one of those "easy to learn, hard to master" things, which, I assume, many dropship pilots including myself, enjoy about it. You can tell who is new to piloting and who has taken the time to learn how to fly. I can move quite quickly, or I can very slowly, I've only rolled twice in an accident (Hit a hill sideways after getting too cocky, twice.) and I've learned my lesson. If you practice, you can control your ship easily enough not to go off an do a barrel roll unless you intended it, or cause your ship to go near vertical. The rolls, and loops I practice when I'm bored.
I would agree that the Dropship needs an increase armor and shielding, the ships themselves are fragile and do not make for good transport ships.
So, onto your recap.
Make it more stable in the air - It's very stable, but its all up to the pilot, I can't keep it still but why should it be still? It should all be down to the skill of the pilot. Make it easy to land and take off - I don't actually understand this, it's very easy to land, and with the new landing gear coming in it'll be even easier, but you don't actually ever have to land, people can get in while you're hovering. I can land perfectly fine because I've practiced. Give it easier controls to master - No, there should be an obvious difference between new pilots and skilled pilots, I'm still a newbie at it but I've seen more skilled pilots that are really good at what they do, it should be about the skill of the pilot, again. Slow it down - I could see that working, or have different ships with different speeds and armor/shield levels, the faster the ship is, the less damage it can take. Increase its armor - ^^^^^^^^^^^ Give it bonuses for resistance modules - Would be a help.
The rest of your post I think I covered above. Air vehicles seem a lot more based on a players skill than ground vehicles, don't take that away from us by make it easy.
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Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.09.23 16:13:00 -
[2] - Quote
Quote: Has anyone managed to land, and become complete still during this build, not glide across the ground but land as in complete stop? How many of flipped their dropships? What's the point of a dropshipbeing able to barrelroll its meant to move troops so a stable platform is much better. Has anyone managed to land, pick up people and fly them somewhere?
Dropships need to have flight mechanics that reflect their roll on the field. The don't need to be fast since their role entails slowing down and landing then picking up people which leaves a dropship Unable to do maneuvers. Because of that armor would be better for a adropship rather than speed. A dropship does need to be able to flip or barrelroll because there is no point for it to a stable platform
As for dropships crushing people from the last build make vehicles that hit people take damage from running into them. So simple doing this would make people reconsider plowing into people
In the air? It's impossible to become completely still I believe. It seems theres a bit more behind just flying. I'll be hovering but its like there is wind, that pushes me slightly one way depending on what map, and which way I'm facing.
Currently, dropships work really well, imho, don't put limits on its capabilities but give it new modules to affect it in different ways, things for speed that allow us a fast transport or a slow transport with different armor capabilities.
The one thing I want to say is, crashing you vehicle a lot and then presenting changes doesn't do much. If you want to change things, become a better pilot and then present an argument for your reasons to change it. |